SAMPLE OF WHERE I WORKED AND WHAT I DID THERE

BRAIN JAR GAMES , SF Bay Area (remote)— Co founder / Technical Audio Director
FEBRUARY 2024 - DECEMBER 2024
● Co-founder and Technical Audio Director at a global AAA studio, responsible for audio technology and creating a demo for the pre-seed round of Brain Jar Games
● Active creation, recording, and implementation of sound effects, voice-over, mastering, and mixing, ensuring audio consistency in the product and compliance with performance system standards
● Cross-team collaboration to integrate audio with animations and game mechanics, including the development of a multidisciplinary, patented warping technology for immersion
● Supervision of audio production, ensuring timely delivery of high-quality materials, including localisation pipeline
● Active collaboration and engagement in the production process, making creative decisions and audio strategies to achieve the highest quality and innovation in the project

OMEDA STUDIOS , London (remote)— Senior
Sound Designer / Senior
Technical Audio Designer

JANUARY 2023 – FEBRUARY 2024
● Designed and implemented the game's audio layer, achieving superior sound quality and functionality.
● Expertly managed all audio aspects of console certification.
● Created comprehensive game mixing and procedural sounds. Efficiently managed remote voiceover recording and delivered a fully edited product.
● Provided technical support and debugging, designing a comprehensive localization pipeline.
● Mentored team members, increasing their proficiency in engine and game audio technology.

DYNASTY STUDIOS , Copenhagen / Istanbul (remote)— Senior
Technical Audio Designer


JUN 2022 – DECEMBER 2022
● Conception and implementation of all audio systems for unannounced title
(UE5)
● Design and propagate sounds combined with web3 technology
● Technology maintenance between EOP dept and others company branches
● Company pipeline design for live game with audio support
● Music system implementation


FLYING WILD HOG , Cracow — Senior Sound Designer / Technical
Audio Engineer


APRIL 2018 – APRIL 2022
● One man audio army - most of the time
● Full conception and implementation of audio systems for Space Punks
● Create and design sound and voice assets for Space Punks and other FWH
titles in UE 4 and other tools
● Systems designer, technology visionary
● Game localisation pipeline support
CV
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